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020 _a978-0-470-50950-0
082 _aC 175.2 T21c
100 _aTavani, Herman T.
245 0 _aEthics and technology : controversies, questions, and strategiies for ethical computing
250 _a3rd ed.
260 _aNew Jersey
260 _b John Wiley and Sons, Inc.
260 _c2011
300 _axvi, 406 p.
300 _bIncludes index
520 _aThe cyber landscape has evolved significantly since the publication of the first edition of Ethics and Technology in June 2003. For example, we have witnessed a proliferation of social networking services (SNSs), such as MySpace, Facebook, and 'Twitter, blogs now permeate the Internet, comprising what many refer to as the blogosphere; YouTube is viewed daily by millions of people around the world, many of whom are also eager to upload onto it their personal videos for everyone to see, and Wikipedia has become the default encyclopedia for a generation of students. We have also seen tremendous growth in the number of people who interact in virtual worlds, such as Second Life, and who participate in massively multiplayer online role-playing games, or MMORPGs, such as World of Warcraft.
650 _aSocial ethics
650 _aTechnology - moral and ethical aspects
650 _aTechnology - social aspects
942 _2ddc
_cBK
999 _c391
_d391