| 000 | 01473nam a2200241Ia 4500 | ||
|---|---|---|---|
| 005 | 20250730165052.0 | ||
| 008 | 250728s9999 xx 000 0 und d | ||
| 020 | _a978-0-470-50950-0 | ||
| 082 | _aC 175.2 T21c | ||
| 100 | _aTavani, Herman T. | ||
| 245 | 0 | _aEthics and technology : controversies, questions, and strategiies for ethical computing | |
| 250 | _a3rd ed. | ||
| 260 | _aNew Jersey | ||
| 260 | _b John Wiley and Sons, Inc. | ||
| 260 | _c2011 | ||
| 300 | _axvi, 406 p. | ||
| 300 | _bIncludes index | ||
| 520 | _aThe cyber landscape has evolved significantly since the publication of the first edition of Ethics and Technology in June 2003. For example, we have witnessed a proliferation of social networking services (SNSs), such as MySpace, Facebook, and 'Twitter, blogs now permeate the Internet, comprising what many refer to as the blogosphere; YouTube is viewed daily by millions of people around the world, many of whom are also eager to upload onto it their personal videos for everyone to see, and Wikipedia has become the default encyclopedia for a generation of students. We have also seen tremendous growth in the number of people who interact in virtual worlds, such as Second Life, and who participate in massively multiplayer online role-playing games, or MMORPGs, such as World of Warcraft. | ||
| 650 | _aSocial ethics | ||
| 650 | _aTechnology - moral and ethical aspects | ||
| 650 | _aTechnology - social aspects | ||
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